Improved Indirect Photon Mapping with Weighted Importance Sampling

نویسنده

  • László Szécsi
چکیده

This paper offers a novel approach to the indirect photon mapping method. The placement of photons acting as virtual light sources is regarded as a cheap sampling scheme, allowing for the reuse of a complete shooting path at the cost a single shadow ray. In order to counter for its shortcomings, the variance reduction technique called weighted importance sampling is applied. This allows for the extension of the indirect photon mapping method for specular settings, because the weighting function can mimic surface BRDF characteristics disregarded by the virtual light source placement. On the other hand, weighted importance sampling also helps to eliminate the “corner spikes” caused by the fact that shooting cannot mimic the geometric factor of the connection rays. Advantages and problems are examined for several weighting schemes.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Fast Final Gathering via Reverse Photon Mapping

We present a new algorithm for computing indirect illumination based on density estimation similarly to photon mapping. We accelerate the search for final gathering by reorganizing the computation in the reverse order. We use two trees that organize spatially not only the position of photons but also the position of final gather rays. The achieved speedup is algorithmic, the performance improve...

متن کامل

Importance Driven Path Tracing using the Photon Map

This paper presents a new importance sampling strategy for Monte Carlo ray tracing in which a rough estimate of the irradiance based on the photon map is combined with the local re ection model to construct more e cient probability density functions that can be used in an importance sampling scheme The algorithm gives unbiased results handles arbitrary re ection models and it is particularly e ...

متن کامل

روشی برای شبیه سازی ترابرد فوتون درماده

  Monte Carlo simulation is widely used in calculations involing transport of photons through different materials of different shapes. The method consists of randomly generating a finite set of photon histories over which the quantities of interest are averaged. In photon transport calculations, sampling the photon scattering angle from the Klein-Nishina probability distribution is of special i...

متن کامل

Plane Sampling for Light Paths from the Environment Map

We present a method to start light paths on an emitting environment map in the context of Monte Carlo global illumination with image-based lighting or physical sky models. With this technique we can efficiently render unbiased caustics from these kinds of lights, for example using bi-directional path tracing. Additionally it is now possible to use algorithms like multiple importance sampling, p...

متن کامل

Global Illumination using Photon Ray Splatting

We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. A vast majority of existing global illumination approaches either quickly computes an approximate solution, which may not be adequate for previews, or performs a much more time-consuming computation to obtain high-quality results for the i...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003